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Fallout 1 vault 15 loot
Fallout 1 vault 15 loot






Oh, and you do get a marker on the world map, telling you where another Vault is – maybe they can help you. They give you some supplies, a gun, a knife, a couple of flares, some medicine and kick you on your way.

fallout 1 vault 15 loot

Someone needs to find a new one and you’re our best bet”. The Water Chip is toast and we’re on the clock, running out of water. The game starts in a pretty simple and natural manner: “Hello fellow Vault dweller, we’re screwed. Of course, you can just ignore the map and wander wherever for some time, you’ll probably find a cave or ruins to explore, a town to quest around in and other things to do while delaying your main quest progress. Sometimes, if the road is complex, you will get halfway markers to guide you through this large immersing world so that you always know where to go for “progress”. Modern Bethesda games work quite simply – you have a quest and a marker telling you where to go to progress it. In the old Fallout games, there was no compass with markers. Even better than that, unlike the old games, there’s no overworld map with specific points of interest, you have a fully rendered 3D world where you can “just pick a direction and go”.

fallout 1 vault 15 loot

In meant something very specific: the feeling of being lost in the world completely, with the absolute freedom to go anywhere and do anything.īut hey, someone may say, Fallout 3 and 4 have the same quality. In my local RPG community, there was a curious saying – something we use to call “Fallout-level freedom”.








Fallout 1 vault 15 loot